Games

Small games we built, playable in a browser. No install, no account, no scores sent anywhere.

Frog Pond Code Battle

Frog Pond Code Battle

Two players, one pond. You do not steer your frogs — you program them.

Each player stacks Scratch-style blocks into a little program: hop forward, eat, turn left, spawn frog, wrapped in a repeat forever and if bug / if water / if blocked. Press Run and every one of your frogs starts executing that program, one block per second, for ten minutes.

Beetles are worth 1 to 4 points by colour — green 1, blue 2, red 3, gold 4 — and the scoreboard keeps a separate count of each colour you have swallowed. The pond holds an even share of all four, and every beetle that gets eaten is replaced by another of the same colour, flying in over the water. A frog that eats three beetles grows, and its tongue then reaches two pads instead of one. Hop into open water and the frog is gone.

Nobody touches the controls once it starts. Whoever wrote the better program wins.

Each side ships with an example program to read, change, and beat. That is the whole point: the fastest way to learn what if and loop do is to watch a frog do the wrong thing and then go fix the line that told it to.

Play Frog Pond Code Battle